Today I’m going to walk you through building a cleric character for your Dungeons & Dragons game. Clerics are the essential healers of your party. Their divinity is good against demons, the undead, and similar.
First and foremost, we will go over proficiencies and starter equipment.
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First, Choose Two Skills You Want Your Character to be Proficient in:
Remember that your proficiencies are like extra points in a set area. It simply boosts your variety of skills a bit.
Persuasion
History
Medicine
Religion
Insight


Then, Understand Your Pre-Determined Proficiencies.
It might help you choose the most effective starter gear to know that, as a druid, you’re automatically proficient in the following:
Equipment
- Light and Medium Armor
- Shields
Tools
- Herbalism kit
Savings Throws
- Charisma
- Wisdom
Weapons
- clubs
- daggers
- darts
- javelins
- maces
- quarter staffs
- scimitars
- sickles
- slings
- spears
Now, You Can Choose Your Starter Equipment!
By now you’ve finished marking down your proficiencies on your character sheet. Now it’s time to get your complimentary starter equipment ready.
Choose One:
A Priest's Pack
An Explorer's Pack
Choose One:
A Mace
A Warhammer
Choose One:
A Light Crossbow & 20 Bolts
Any One Simple Weapon
+ Simple weapons include clubs, daggers, great-clubs, hand-axes, javelins, light hammers, maces, quarter staffs, sickles, spears, light crossbows, darts, short-bows, and slings.
Choose One:
Scale Mail
Leather Armor
Chain Mail
You Also Get These Two Items:
A Shield
A Holy Symbol
Level One Stats:


#FurtherReading – “How to Build a D&D 5E Character Sheet”
Your level one proficiency bonus for a cleric is +2.
You have Divine Domain: Choose one of the following domains – Knowledge, War, Trickery, Life, Light, Nature, or Tempest. Your choice grants you domain spells and other features when you choose it at 1st level.
You may choose three cantrips and two level one spells of your choice.
Now you’re ready to start your adventure! Enjoy!